This page displays non final renders of scenes that I made on my free time using Blender.
I made these two scenes for practice as firsts projects on Blender.
The first of the two is inspired from a photo by Joel Meyerowitz of a stairway from his book: Cape Light.
The second one was inspired from a video of Blender Guru. The main challenge was to create entropy and a huge amount of objects using particle system.
Here are more details on the scene and its mesh.
Many materials where 100% made procedurally. This is the case for the wood texture using noise, mustgrave, wave and voronoi textures which are analytical. Not only for color but also normals, roughness or specularity. These textures were also used to create entropy and add details for a more realistic aspect.
The second scene uses many particles to simulate vegetation. Far away trees where made using big clump of grass. Here, only 10% of all particles are shown.
I also used weight painting and vertex painting to alternate between ground and rocks for the mountains.
Both pictures where denoised using Intel's denoiser during compositing.