Software Engineer in digital imaging, specialized in rendering.
Since May 2022
Since May 2022
Research Engineer - Rendering
Matereal, Lyon, France
March 2021 - April 2022
March 2021 - April 2022
R&D Engineer - Rendering
Image Engine, Vancouver, Canada
Programming tools for artists, maintaining current softwares (e.g. tools for Gaffer, Arnold Renderer, Nuke, Maya).
Work on the assets management proprietary software and its combining with the render farm. Work on the link between Gaffer and Arnold Renderer.
Participating on Gaffer open source software.
Movies and series produced during my work: Venom: Let There Be Carnage, The Book of Boba Fett (credited), Snowpiercer S3, Moon Knight, Fantastic Beasts: The Secrets of Dumbledore, Obi-Wan Kenobi, The School for Good and Evil, Willow.
March - August 2020
March - August 2020
Programming internship
Ansys Optis, Toulon
Work on a plugin to integrate physically realistic and parametrizable BSDFs.
Automation of tests for physicvalidation, integration of default samplers and adding of new materials.
October 2019 - February 2020
October 2019 - February 2020
Industrial project, Implementation of an Optimal Multiple Importance Sampler (OptiMIS) inside of a bidirectional path tracer
ESIR, Corona Renderer
June - August 2019
June - August 2019
Research internship in Indoor Localization
LIMU, Kyushu University, Japon
Implementation of an indoor localization framework based on bluetooth beacons (BLE) and map constraint.